HOW TO PLAY
You don't shoot anyone. Your seeds bloom, and the things they touch turn back into stars.

FARM
Plant your father's seeds. They ripen on a real clock while you're away. Pick them, rub off the frost, and bottle their light. The ship flies on it.

FLY
Drag anywhere to steer. The cannon sows seeds of light by itself. The goal is on the screen: STARS 12 / 30. Fly close to the static to fill your NERVE, then a second finger turns your ship into a comet.

WAKE
Every keeper you open sets a star free. Beat the guard, then the boss, and a grey world floods back into colour. Eight worlds, all the way to the edge of the map.
THE CREW
JUNO
Nine years old. Has a bag of seeds and a plan.
COMET
The dog. A little box on his collar turns his barks into words. Very brave, mostly.
ECHO
The ship's computer. Flew with Dad for twenty years. Has a secret.
DAD
Out there somewhere. Left a letter on every world he crossed.
THE VOICE
Never raises its voice. Never threatens. Never lies. It only wants to keep you safe.
SCREENS
WHAT'S IN THE BOX

EIGHT WORLDS
Dustfall, Cinder, the Night Market, Ghostlight, the Copper Ring, the Glass Reef, the Howling Dark, and the Static Belt. Four crops to grow between them, and each world with its own keepers and its own sky.

A ROCKET YOU BUILD
Cannon, engine, wings and armor, three levels each, plus a shield and a gun-pod for the dog. Upgrades change your rocket on the pad and in the sky, from a rusty little Mule to the golden Starmender.
QUIET NIGHTS
Campfires between flights, letters from Dad dug out of the ground, and a villain that has been doing this for ten thousand years and thinks it is being kind.
HONEST
"KEEPING ISN'T SAVING.
GROWING IS."